Slenderman Must Die: Abandoned Graveyard

Slenderman Must Die: Abandoned Graveyard

This time you are at the Abandoned Graveyard. Your mission is simple,
huntdown and kill Slenderman.
His Body is hidden inside the Creepy Church. Find it and BURN it.

In Halloween Special - Explore the big city and find 9 green pumpkins.

- Three weapons: Pistol, Shotgun and AK74M
- Smooth Controls
- High quality 3D environment graphics
- Gameplay from Poison Games that you love.
- Explore The Abandoned Graveyard, Catacombs and Old Church!

Game Play Overview for Slenderman Must Die: Abandoned Graveyard

W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Is the content of the game appropriate for children?

No, Slenderman Must Die: Abandoned Graveyard is not suitable for young audiences.

Is the game powered by a popular game engine like Unity or Unreal Engine?

This game uses the WebGL platform.

Who managed the development of this game?

The game development studio that created this title is danygames.com.

What genre is this game considered to be?

The primary classification of this game is Adventure.

What words are used as tags to summarize the game?

The tags that categorize this game include dungeon, horror.

Can players enjoy this game on their smartphones or tablets?

Yes, Slenderman Must Die: Abandoned Graveyard is accessible on mobile phones and tablets.

Does the game show any form of blood?

Yes, Slenderman Must Die: Abandoned Graveyard portrays blood.

Who is the primary gender audience for this game?

This game is best suited for Male & Female.

What is the primary age group that should play this game?

Players in the Young Adults age group would enjoy this game.

Does the game include any content that could be considered cruel or aggressive?

Yes, Slenderman Must Die: Abandoned Graveyard showcases cruel behavior or violence.
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